Image Update: Building A Dam
Scenery in 《Drifting : Weight of Feathers》
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Building A Dam
Towards the end of the game, I deliberately make the level higher and higher giving players the feeling that they are steadily ascending from the bottom and something big is waiting for them at the top.
While the altitude change delivers that notion, it also comes with its own problem: It becomes difficult to separate each section of the level without placing floors between them. Floors serve as a comfort zone for players in the game, it is perfectly fine to have them in the first few levels, however, placing them in the final level goes against the high stake situation I was aiming for.
To solve the issue, I decided to build an enormous dam which is 30,000 ~ 40,000uu high. The dam is filled with water that instantly kills players if they fall into it, by doing so, each section is hidden (separated) from each other, and without the safety net of floors, players will always be extra cautious regarding their every move.
I hope you enjoy this week's update, feel free to share your thoughts!
Wish we all have a relaxing weekend peko~(・∀・)゚
Get 《Drifting : Weight of Feathers》
《Drifting : Weight of Feathers》
3rd-person action, fluid animation, versatile movement
Status | In development |
Author | rit2040 |
Genre | Action, Shooter |
Tags | 3D, Fast-Paced, Female Protagonist, Parkour, Singleplayer, Third-Person Shooter, ue4, Unreal Engine |
Languages | English |
More posts
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