Image Update: Floating Statue


A glimpse of combat in 《Drifting : Weight of Feathers》

Steam - Steam Page
Itch.IO - Floating Statue
IndieDB - Floating Statue
UE4 Forum - Floating Statue

Floating Statue

KonPeko!

In today's update content, I like to talk about the floating statue mechanic - a concept I've been planning and thought experimenting on for quite some time.

The ultimate goal in each level in 《Drifting : Weight of Feathers》 is to throw spheres onto each statue to unlock the passageway to the next level - a simple concept, yet, depending on the layout of each level, it could get a little tricky. Up until now, only the sphere is moveable in the level, the process of solving each puzzle usually ends when the player finds a way to make the sphere spawns at the "right spot", since, the statue is unmoveable, throwing the sphere onto the statue pose no real challenge to players.


The situation becomes a lot more interesting when both sides of the equation are volatile. The floating statue serves the purpose of providing an additional challenge after players solve the "sphere spawning quest" in that throwing the sphere onto the statue is not as simple as throwing toward a static object, the angle and timing and sometimes even obstacles - all of this need to be considered before players make the throw.

Initially, I was worried my throw system will be too clumsy to handle this delicate game design (ex: the throw might miss the moving statue even though players aim correctly), however, after some calibration and additional type check, this concept seems to play out just as interesting as I thought! I'm currently designing a series of floating statue challenges, and I hope people could feel a sense of accomplishment after overcoming these interesting and fun challenges!

I hope you enjoy this week's update, have a wonderful weekend peko~(゚▽゚*)♪

Get 《Drifting : Weight of Feathers》

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.