Image Update: Jetpack


A glimpse of combat in 《Drifting : Weight of Feathers》

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Jetpack

Hello everyone!

It's been a busy week for me since my Steam page was made publicly available. Showcasing and promoting my game on social media (Facebook / Reddit / Youtube / Discord) took almost half of my development time (@﹏@), I'm just glad I could still manage to put up some (work in progress) new features of my game at the end of this week!

Jetpack

(after killing these flying enemies, players could grab their jetpack and throw it like a detonated bomb XD)

Technically speaking, before I made a flying jetpack for NPC, humanoid enemies are bounded on the ground - some of them could climb on walls and ceilings, however, it's far from being able to move around without underlying support. As the difficulty curve increases at the later stages, floors and walls become a scarce resource in the game, which poses a challenge to players and - unexpectedly - to the enemy of my game.

Although the intention of making a jetpack is to help enemies overcome the challenge of moving around without structural support; this new additional feature also made 《Drifting : Weight of Feathers》 a "true" 3D action game - both players and enemies could move and attack in 3D space!

I hope you enjoy this week's update.  

Have a relaxing weekend, and stay healthy! ヾ(・∀・)ノ

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