Image Update: Wall Evasion
A glimpse of combat in 《Drifting》
Wall Evasion
Since most of the combat takes place in 3-dimensional space, it is crucial for players to have the ability to dodge incoming attacks during wall-run / wall-slide.
The wall evasion moves have two variations depending on players choose to dodge left / right or backward; side dodge produces a horizontal motion which allows players to quickly close the gap between adjacent walls; backward dodge produces an upward motion which makes reaching higher ground much easier.
During evasion, time slows down and players can still perform other moves: hook, grab, throw, shoot, throw kunai...etc. I've spent a lot of time to ensure the game logic can allow other animation to blend in with the evasion moves - a tedious and cumbersome work - however, it is satisfying to see the protagonist dodge between walls whilst perform all kinds of acrobatic tricks as if dancing in mid-air.
I hope you enjoy this week's update, feel free to leave a comment if you are interested in the wall evasion feature and want to know more about it. I'm always glad to answer your questions or hear your suggestions!
Have a great weekend! :3
Get 《Drifting : Weight of Feathers》
《Drifting : Weight of Feathers》
3rd-person action, fluid animation, versatile movement
Status | In development |
Author | rit2040 |
Genre | Action, Shooter |
Tags | 3D, Fast-Paced, Female Protagonist, Parkour, Singleplayer, Third-Person Shooter, ue4, Unreal Engine |
Languages | English |
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