Article Update: Development History
Concept
The concept of 《Drifting》 was born in 2018 March.
The idea is to create a combat system that allows players to fully utilize three-dimensional space - combat and traversing happens not only on floors but walls and ceilings as well. The project naturally inherited many parkour elements in the early prototype phase: grappling hook, wall-running, wall-sliding, dashing...etc, to facilitate the protagonist's movement in 3D space. Since traversing is a crucial part of the game, I've put a lot of effort to ensure the game is still fun to play even without players engaging in combat.
Gameplay Cycle
Around mid-2018, the first version of the game's core gameplay cycle has completed. Each encounter in the game requires players to throw a sphere onto a statue, shoot the sphere and open up the entrance to the next level, and prepare for the next encounter rinse and repeat. The versatility of the cycle came from how the level spawns the sphere, the location of the statue, the obstacles between the sphere and the statue, thus providing players multiple gameplay experiences with the same rhythm but different pitch and volume.
SpeedRun
In late 2019, I started to explore the game's potential for speedrunning. A basic countdown timer and leaderboard system were built to track and rank the performance of players' gameplay results each time they run through a particular level. Gameplaywise, speedrun provide an extra dimension for an otherwise fixed difficulty level, by comparing the performance of each speedrun session, the game provides an incentive for players to re-try the same level for a higher rank.
Video: Speed-run demo
Future Prospect
As of early 2020, the game has reached its first milestone - game mechanics and all the essential systems are completed (albeit not finalized). In the later phase of the development cycle, I will be adding more types of enemy and adding more levels in to the game, providing a wider variety of gameplay experiences for players.
P.S. This is My first post on Itch.io, I'm looking forward to meet and make new friends here, I wish you all have a productive day! :D
Get 《Drifting : Weight of Feathers》
《Drifting : Weight of Feathers》
3rd-person action, fluid animation, versatile movement
Status | In development |
Author | rit2040 |
Genre | Action, Shooter |
Tags | 3D, Fast-Paced, Female Protagonist, Parkour, Singleplayer, Third-Person Shooter, ue4, Unreal Engine |
Languages | English |
More posts
- 《Drifting : Weight of Feathers》 Demo Ver 2.9 Now Available!Oct 09, 2021
- New Game Trailer and Dev Live Streaming Coming Soon!Sep 25, 2021
- 《Drifting : Weight of Feathers》 Demo 2.8 Update - New Hairstyle 'Youthful' a...Sep 04, 2021
- 《Drifting : Weight of Feathers》 Demo 2.7 Update - Gamepad Support and Online...Aug 02, 2021
- 《Drifting : Weight of Feathers》 Major Tutorial Overhaul in Ver2.6 UpdateJul 04, 2021
- 《Drifting : Weight of Feathers》 Opening Cinematic - Target EliminatedMay 22, 2021
- 《Drifting : Weight of Feathers》 Demo Ver. 2.1 Major Update!Mar 20, 2021
- 《Drifting : Weight of Feathers》 Played by ArrowSan1999 - A soothing voice an...Feb 07, 2021
- 《飄移 : 羽毛的重量》 2021 台北國際電玩展 新聞資料袋Jan 12, 2021
- 《Drifting : Weight of Feathers》 TpGS 2021 Press KitJan 12, 2021
Leave a comment
Log in with itch.io to leave a comment.